Cellular Noise Cube
Node Data | |
|---|---|
Display name | |
Cellular Noise Cube | |
Internal name | |
Node_Cellular_Cube | |
Inheritances | |
| Node_Processor | |
| Node_Shader | |
| Node_Shader_Generator | |
| Node_Cellular_Cube | |
Inputs | |
vec2 |
Dimension |
Output | |
surface |
Uv Map |
slider |
Uv Mix |
surface |
Mask |
Shader | |
seed |
Seed |
Shape | |
enum |
Shape |
vec3 |
Rotation |
float |
Scale |
Noise | |
enum |
Axis |
vec3 |
Position |
vec3 |
Rotation |
vec3 |
Scale |
float |
Noise Scale |
int |
Iteration |
Rendering | |
range |
Level |
Cross Section | |
enum |
Axis |
slider |
Position |
Outputs | |
surface |
Surface Out |
surface |
Cross Section |
Create 2D cellular noise by sampling cross section of a 3D cellular.
Properties
| Shape | |
| Shape | 3D shape. |
| Rotation | Object rotation. |
| Scale | Object scale. |
| Noise | |
| Iteration | Level of detail. |
| Rendering | |
| Level | Brightness level. |
| Cross Section | |
| Axis | Cross section axis. |
| Position | Cross section position. |
Related Links
- Base Code: /scripts/node_cellular_cube/node_cellular_cube.gml
- Shader [sh_cellular_cube]: /shaders/sh_cellular_cube/sh_cellular_cube.fsh